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Alchemy

This is a not complete list of my alchemist research.
Ingrediences have one of 6 bits set in one of three slots a, b or c. When you shake the fial, every slot that contains at minimum one bit results in a spell-like effect. By putting different ingrediences in the vial that have different bits set in the same slot you come up with 63 different effects. This is almost doubled by the fact that you can fail mixing a potion and this can result in a potion with a different effect. Because you have three slots you can mix potions with up to three effects (same or different).
As you can see, I haven't checked all possibilities before I was scared off the RoM.

                  success failure
Ingredience v1 v2 v3 slot where to buy   v color spell color spell
a bear's claw 000010 000010 000010 b       000001 shimmering orange detect alignment yellowish orange detect magic
a bit of ice-covered grass 000001 000001 000001 b       000010 light gray curse pale red magic missile
a bit of kelp 000010 000010 000010 a       000011 pale blue word of recall light blue teleport
a blistered rock 001000 001000           000100 pale green cure light wounds pale red cause light wounds
a bunch of sage 000100 000100 000100 b       000101 misty gray blindness misty green cure blind
a bunch of seaweed 000010 000010 000010 b       000110 misty white bless    
a bundle of valerin 001000 001000 001000 c       000111 reddish orange detect trap    
a dragon's scale 010000 010000   c       001000 pale white armor pale gray poison
a few brambles 000100 000100 000100 c       001001 pale green cure light wounds pale red cause light wounds
a goat's beard 001000 001000   b       001010 misty green cure blind    
a lizard's tail 100000     b       001011 dull gray slow    
a lump of coal 000010 000010   a Kerofk, The Herbalist's Shoppe     001100 pale orange detect poison    
a mossy twig 000001 000001   b       001101 bluish gray weaken    
a mouse's tail 000010 000010 000010 c       001110 light red cause critical    
a newt's eye 000010 000010 000010 a Moonglow, Magic Shop     001111        
a pair of scorpion's pinchers 100000 100000   c       010000 bluish white fly greenish gray hold
a palm tree's leaf 010000 010000 010000 c       010001 yellowish orange detect magic    
a penguin's beak 010000 010000 010000 b       010010 pale yellow remove poison    
a piece of driftwood 100000 100000 100000 b       010011 light yellow remove curse    
a piece of quartz 000010 000010   b       010100 glowing yellow remove sanctuary pulsating gray wither strike
a pile of snow 000100 000100 000100 b       010101 greenish gray hold    
a raw diamond 000010 000010   c       010110 pale orange detect poison    
a sand dollar 100000 100000   c       010111 bluish red dispel good    
a seal's ear 010000 010000 010000 c       011000 glowing green heal    
a seashell 100000 100000   a       011001 glowing green heal    
a shark's fin 000001 000001 000001 c       011010 pulsating yellow return youth    
a small cactus 010000 010000   a       011011 pulsating gray wither strike    
a snow-covered rock 000100 000100 000100 c       011100        
a spider's leg 100000 100000 100000 a Vale of Aldur     011101        
a tentacle of an octopus 000001 000001 000001 b       011110        
a toadstool 001000 001000 001000 a Midgaard, The Magic Shop     011111        
a withered twig 001000 001000   b       100000 misty orange detect invisibility yellowish orange detect magic
a wolf's fang 010000 010000 010000 a       100001 dark gray sleep    
an eagle's feather 001000 001000 001000 a Kerofk, The Herbalist's Shoppe Moonglow, Magic Shop   100010 light green cure light wounds pale red cause light wounds
an icicle 000100 000100 000100 a       100011 light green cure critical wounds    
bark of a tree 000001 000001 000001 a Moonglow, Magic Shop     100100 sparkling yellow counter magic pale gray poison
some algae 000010 000010 000010 c       100101 glowing white sanctuary light red cause serious wounds
some black sand 001000 001000 001000 a Midgaard, The Magic Shop     100110 sparkling red harm    
some elderberries 001000 001000 001000 b       100111        
some fishbones 000001 000001 000001 a Vale of Aldur     101000 light red cause serious wounds    
some frosty leaves 000001 000001 000001 c       101001 rich blue strength    
some frozen lichens 000001 000001 000001 a Kerofk, The Herbalist's Shoppe     101010 bluish white fly    
some nettles 000001 000001 000001 c       101011 sparkling green restore    
some pine cones 000100 000100   a Vale of Aldur     101100        
some tumbleweed 010000 010000   b       101101        
                101110        
          checked towns     101111        
          Alisia     110000 light blue teleport    
          Desert Castle     110001 sparkling blue aid    
          Fanhir     110010        
          Grassy Land     110011        
          Innsmouth     110100        
          Kerofk     110101        
          Midgaard     110110        
          Vale of Aldur     110111        
          Downtown     111000        
          Ofcol     111001        
                111010        
                111011        
                111100        
                111101        
                111110        
                111111        

Letzte Aktualisierung 30.01.99
Durch Jochen Reuther