up      entry page
[Armor without limit (120K)]
[Armor for level 1-10 (39K)] [Armor for level 11-20 (38K)] [Armor for level 21-30 (34K)] [Armor for level 31-40 (48K)] [Armor of the immortals (9K)] [Weapons for level 0-10 (70K)] [Weapons for level 11-20 (22K)] [Weapons for level 21-30 (32K)] [Weapons for level 31-40 (26K)] [Weapons of the immortals (9K)] [Containers (14K)] [Potions (53K)] [Herbs (18K)] [Special food (2K)] [Special lights (10K)] [Wands and staffs (35K)] [Scrolls (18K)] [Portals (47K)] [Trash (20K)] [Misc (95K)] [Alchemy (25K)]

Weapons for player-level 11-20

There are so many weapons that I splited them to 4 lists, sorted by players min level and average damage.
Name MinLevel WearFlags ExtraBits Affects ToHit Damage Weight Script Type average Zone
a hammer 12 TAKE WIELD     0 2d6 13   pound 7 The Dwarven Kingdom
a heavy wooden spear 12 TAKE WIELD HOLD THROW     0 2d7 2   pierce 8 Western Jungle
a wicked knife 13 TAKE WIELD HOLD   +1 to HITROLL 0 2d5 5   backstab 6 Inn of the Last Home
a flail 13 TAKE WIELD   +2 to DAMROLL 0 1d8 10   crush 6,5 Kerofk
Bevgul 13 TAKE WIELD   +2 to DAMROLL 0 3d2 8   crush 6,5 Inn of the Last Home
a claymore 13 TAKE WIELD   -2 to HITROLL, +3 to DAMROLL 0 4d4 16   1 13 New Ofcol
a jojo 14 TAKE WIELD     0 4d3 1   blast 8 Gaulic Village
a flaming sword. 14 TAKE WIELD !EVIL -8 to ARMOR 0 4d3 12   slash 8 Kerofk
a big wooden spoon 14 TAKE WIELD HOLD     0 2d7 15   pound 8 The Dwarven Kingdom
Silk's dagger 14 TAKE WIELD HOLD THROW !DONATE   0 4d3 5   backstab 8 Citadel of Riva
a jagged spear 15 TAKE WIELD     0 2d5 15   backstab 6 Draconia
a poisoned scimitar 15 TAKE WIELD EVIL !DONATE   0 2d6 8 Exists pierce 7 Orcland
cobbler's hammer 15 TAKE WIELD THROW   +2 to HITROLL 0 3d4 2   crush 7,5 Man's End Part D
the sceptre of the counceler 15 TAKE WIELD     0 3d4 5   crush 7,5 Riva North
a guard's hammer 15 TAKE WIELD !GOOD   0 3d5 15   crush 9 Cave City
the lumberjack's axe 15 TAKE WIELD !GOOD   0 3d6 10   slash 10,5 The Isle of Trees
a dagger made of coral 15 TAKE WIELD   +1 to HITROLL 0 3d6 8   backstab 10,5 Downtown
a silver bow 15 TAKE WIELD INVISIBLE !EVIL +1 to HITROLL, +1 to DAMROLL 0 4d4 15   pound 11 The Olympus
empty 15 TAKE WIELD HOLD     3 7d3 13   0 14 The Ice Village
a red glowing Whip 15 TAKE WIELD HOLD INVISIBLE NODROP !GOOD !DONATE +3 to HITROLL, +2 to CON 0 5d5 8   whip 15 Sodom
a naganita 15 TAKE WIELD     0 4d9 14   twohanded 20 Ninja Hideout and Shrine
a naginata 15 TAKE WIELD     0 4d9 14   twohanded 20 The Daimyo's Keep
a swordfish's sword 15 TAKE WIELD   +1 to STR, +1 to CON 0 6d6 10   twohanded 21 Under the sea
a curved knife 16 TAKE WIELD   +3 to HITROLL 0 1d8 8   backstab 4,5 Harbour and Plains
a kakusu tanto 16 TAKE ARMS WIELD INVISIBLE +1 to DEX 0 3d4 5   backstab 7,5 The Tear-Silver Mines
a pike 16 TAKE WIELD     0 2d8 20   slash 9 Inn of the Last Home
a wakizashi 16 TAKE WAISTE WIELD     0 3d5 8   backstab 9 Riva South
a quenched sword 16 TAKE WIELD HOLD INVISIBLE   0 3d5 14   slash 9 Rome
a double-edged axe 16 TAKE WIELD !GOOD   0 3d5 14   slash 9 Dark Woods
a jo 16 TAKE WIELD     0 3d5 3   pound 9 The Tear-Silver Mines
a rolling pin 17 TAKE WIELD HOLD THROW !EVIL !NEUTRAL +3 to HITROLL 0 2d4 1   pound 5 Gaulic Village
an axe 17 TAKE WIELD   +4 to DAMROLL 0 1d6 14   slash 7,5 Kerofk
a large brass staff 17 TAKE WIELD !EVIL   0 4d4 5   pound 10 Pasturelands and Roads
a crossbow 17 TAKE WIELD DARK   0 4d4 3   1 10 Assassi-Castle
a yari 17 TAKE WIELD HOLD THROW     1 5d3 8   backstab 10 The Tear-Silver Mines
a hunting bow 17 TAKE WIELD HOLD     0 3d6 2   pierce 10,5 The Dwarven Kingdom
Mandorallen's war lance 17 TAKE WIELD HOLD THROW !EVIL !NEUTRAL   0 3d6 25   twohanded 10,5 Citadel of Riva
a large halberd 17 TAKE WIELD   -3 to HITROLL, +3 to DAMROLL 7030 3d6 15   twohanded 13,5 Skavenblight
a glowing dagger 18 TAKE WIELD   +2 to HITROLL 0 1d14 1   backstab 7,5 Rand's Tower
a huge halberd 18 TAKE WIELD   +1 to HITROLL 0 6d3 15   twohanded 12 Walls of Man's End
a huge leather whip 18 TAKE WIELD     0 3d7 7   whip 12 Cave City
a shepherd's staff 19 TAKE WIELD !EVIL +1 to CON, +5 to MOVE 0 3d4 6   pound 7,5 Pasturelands and Roads
a whip 19 TAKE WIELD     0 2d9 5   whip 10 Skavenblight
a wizard's staff 20 TAKE WIELD HOLD DARK EVIL !GOOD !NEUTRAL +15 to MANA, +2 to HITROLL 0 3d4 3   pound 7,5 Skavenblight
a sturdy axe 20 TAKE WIELD   -2 to HITROLL, +2 to STR 0 2d8 20   slash 9 Inn of the Last Home
an elven bow 20 TAKE WIELD HOLD   +4 to HITROLL 0 3d5 9   backstab 9 Sodom
a wakizashi 20 TAKE WAISTE WIELD     0 3d5 4   slash 9 Fukushu Village
a wakizashi 20 TAKE WAISTE WIELD     393 3d5 4   slash 9 Iaitanto Wilderness
the butcher's knife 20 TAKE WIELD !EVIL !DONATE   0 5d3 4   backstab 10 Cave City
a bench 20 TAKE WIELD HOLD THROW     0 1d20 29   pound 10,5 Bassa (by Sir)
a rusty longsword 20 TAKE WIELD NODROP !GOOD -5 to DEX 0 3d6 5   slash 10,5 Darken Wood
a mining pick 20 TAKE WIELD     0 3d6 8   pierce 10,5 Troll domain
a heavy wooden club 20 TAKE WIELD HOLD   +1 to DAMROLL 0 5d3 18   pound 11 The Mountain Area
a lion's paw 20 TAKE WIELD   +2 to HITROLL, +2 to DAMROLL 3 3d5 20   5 11 The Great Pyramid
the harlequin warblade 20 TAKE WIELD !DONATE !SINK +1 to DAMROLL 6 3d6 10   slash 11,5 Harlequin's Fortress
a Necronist's mace 20 TAKE WIELD !GOOD   0 3d7 19   pound 12 Grassy Land
an epee 20 TAKE WIELD   +2 to HITROLL 0 12d1 12   backstab 12 Kerofk
a stone scimitar 20 TAKE WIELD   -1 to HITROLL, +3 to DAMROLL 0 2d8 18   slash 12 The Great Pyramid
a great bow 20 TAKE WIELD HOLD   +3 to HITROLL, +3 to DAMROLL 0 3d5 10   backstab 12 Sodom
a battle-sword 20 TAKE WIELD HOLD !DONATE   0 3d7 8   backstab 12 Moonglow Underground
a deadly dagger 20 TAKE WIELD HOLD THROW !RENT !DONATE -10 to HITROLL, -10 to DAMROLL 0 5d8 9   backstab 12,5 The Ice Village
a claymore 20 TAKE WIELD   -2 to HITROLL, +1 to DAMROLL 0 4d5 16   twohanded 13 The Dark Hills
Poseidon's Trident 20 TAKE WIELD INVISIBLE !EVIL !DONATE !SINK +2 to WIS 0 3d8 16   whip 13,5 The Olympus
a Necronist's sword 20 TAKE WIELD !GOOD   0 4d6 17   slash 14 Grassy Land
a Necronist's blade 20 TAKE WIELD !GOOD   0 4d6 16   whip 14 Grassy Land
the Necronist Death Razor 20 TAKE WIELD !GOOD   0 4d6 15   slash 14 Grassy Land
the Golden Claw 20 TAKE WIELD !EVIL +2 to DAMROLL 0 4d5 20   5 14 New Ofcol
a quarterstaff 20 TAKE WIELD !DONATE !SINK   0 7d3 5   twohanded 14 Godpalaces
the Assassin Dagger 20 TAKE WIELD !DONATE LIMITED +2 to DEX 0 4d6 5 Exists backstab 14 Orderrooms
Dancing Sword 20 TAKE WIELD INVISIBLE !GOOD +1 to HITROLL, +2 to DAMROLL 0 4d5 9   slash 14 The Icy Plains

Letzte Aktualisierung 30.01.99
Durch Jochen Reuther