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[Armor without limit (120K)]
[Armor for level 1-10 (39K)] [Armor for level 11-20 (38K)] [Armor for level 21-30 (34K)] [Armor for level 31-40 (48K)] [Armor of the immortals (9K)] [Weapons for level 0-10 (70K)] [Weapons for level 11-20 (22K)] [Weapons for level 21-30 (32K)] [Weapons for level 31-40 (26K)] [Weapons of the immortals (9K)] [Containers (14K)] [Potions (53K)] [Herbs (18K)] [Special food (2K)] [Special lights (10K)] [Wands and staffs (35K)] [Scrolls (18K)] [Portals (47K)] [Trash (20K)] [Misc (95K)] [Alchemy (25K)]

Weapons for player-level 21-30

There are so many weapons that I splited them to 4 lists, sorted by players min level and average damage.
Name MinLevel WearFlags CharBits ExtraBits Affects ToHit Damage Weight Script Type average Zone
stonepecker 21 TAKE WIELD   !DONATE   0 3d5 1   backstab 9 Village Fanhir
an ice staff 21 TAKE WIELD     -2 to HITROLL, +10 to MANA 0 6d3 13   crush 12 Mahn-Tor
weeping blade 21 TAKE WIELD HOLD THROW   DARK EVIL !GOOD !NEUTRAL !DONATE +1 to HITROLL 0 3d7 2   backstab 12 Skavenblight
a golden axe 21 TAKE WIELD HOLD       0 4d5 16   pound 12 The Dwarven Kingdom
a rusty iron bar 21 TAKE WIELD       0 3d7 15   pound 12 The Dwarven Kingdom
a special longsword 21 TAKE WIELD   !EVIL   0 4d5 6   slash 12 Pasturelands and Roads
a dagger called 'Biter' 21 TAKE WIELD       0 8d2 3   backstab 12 Pasturelands and Roads
an invisible dagger 21 TAKE WIELD THROW   INVISIBLE !DONATE   0 6d3 2   backstab 12 Pasturelands and Roads
a tiger claw 21 TAKE WIELD HOLD       0 3d7 10   crush 12 The Rain Forest.
a black broadsword 21 TAKE WIELD   DARK EVIL !SINK   0 3d7 10   1 12 Assassi-Castle
a Clinox 21 TAKE WIELD       0 4d5 10   pound 12 Village Fanhir
a shortsword named Nightbringer 21 TAKE WIELD   DARK !GOOD !NEUTRAL   0 5d4 9   backstab 12,5 Mahn-Tor
Firebrand 21 TAKE WIELD   !DONATE   0 5d4 12   slash 12,5 The Isle of Trees
a needle 22 TAKE WIELD       0 4d3 1   backstab 8 Grassy Land
the sacred dagger of Relg 23 TAKE WIELD HOLD     +3 to DAMROLL 0 2d7 10   backstab 11 Western Mountains
a ceremonic Kris 23 TAKE WIELD CURSE !GOOD !NEUTRAL !DONATE +1 to CON, +5 to HIT 0 4d5 5   backstab 12 On the Island of Do'khania
a hammer 23 TAKE WIELD   !EVIL !NEUTRAL !RENT -1 to HITROLL 0 2d12 1   pound 13 Gaulic Village
a fish 23 TAKE WIELD HOLD THROW   !EVIL !NEUTRAL -1 to HITROLL 0 2d12 1   pound 13 Gaulic Village
a tempered sword 23 TAKE WIELD     -2 to HITROLL 0 3d8 16   slash 13,5 Rome
a two-handed dwarven axe 24 TAKE WIELD     +2 to HITROLL, +2 to STR 0 2d7 14   slash 8 The Dwarven Kingdom
a dragon's tooth knife 24 TAKE WIELD     +1 to DEX, +2 to DAMROLL 0 3d5 8   backstab 11 Draconia
a minotaur glaive 24 TAKE WIELD     +1 to HITROLL, -1 to DAMROLL 0 5d4 19   slash 11,5 Mahn-Tor
the Crystal Trident 24 TAKE WIELD   NODROP !EVIL !DONATE +2 to HITROLL 0 5d4 24   backstab 12,5 The Ocean
the Crystal Trident 24 TAKE WIELD   NODROP !EVIL !DONATE +2 to HITROLL 0 5d4 24   backstab 12,5 The Ocean
a cat o' nine tails 24 TAKE WIELD   NODROP !GOOD !EVIL !DONATE +1 to DAMROLL 0 4d5 20   whip 13 Vice Island
a plaguecenser 25 TAKE WIELD   DARK EVIL !GOOD !NEUTRAL !DONATE +2 to DAMROLL, -2 to HITROLL 0 3d6 10   pound 8,5 Skavenblight
the sword of Majestix 25 TAKE WIELD   !EVIL !NEUTRAL +2 to HITROLL 0 2d10 1   slash 11 Gaulic Village
a small sword 25 TAKE WIELD     +1 to HITROLL, +1 to DAMROLL 0 3d6 5   backstab 11,5 Plains north of Atalia
a black sword 25 TAKE WIELD   NODROP +1 to STR, +1 to DEX 0 3d7 8   slash 12 Peat Bogs
a wooden toothpick 25 TAKE WIELD       0 4d5 5   backstab 12 Darkheim
a ninjato 25 TAKE WIELD       0 3d7 10   backstab 12 Iaitanto Wilderness
a ninjato 25 TAKE WIELD       0 3d7 10   backstab 12 Ninja Hideout and Shrine
a kawa-naga 25 TAKE WIELD       0 3d7 6   whip 12 Ninja Hideout and Shrine
a kyutetsu-shoge 25 TAKE WIELD       0 5d4 6   whip 12,5 Ninja Hideout and Shrine
the rod of weaponry 25 TAKE WIELD       0 4d6 24   crush 14 Mahn-Tor
a huge mace named Dawnbringer 25 TAKE WIELD   !EVIL !NEUTRAL   0 4d6 24   crush 14 Mahn-Tor
Mahn-Tor's Great Axe 25 TAKE WIELD       0 4d6 26   slash 14 Mahn-Tor
a huge morningstar 25 TAKE WIELD       0 7d3 20   crush 14 Mahn-Tor
a huge wooden maul 25 TAKE WIELD       0 4d6 22   crush 14 Mahn-Tor
a rusty longsword 25 TAKE WIELD   NODROP !GOOD !NEUTRAL   0 4d6 2   slash 14 The Maze - part I
a golden bow 25 TAKE WIELD       0 4d6 20   pierce 14 The Great Eastern Desert
the rod of corruption 25 TAKE WIELD   DARK EVIL !GOOD -5 to SAV_DEATH, -2 to CON 0 4d6 10   pound 14 Skavenblight
a katana 25 TAKE WIELD       0 4d6 10   slash 14 Riva South
the Sword of Darkness 25 TAKE WIELD   INVISIBLE !GOOD +2 to DAMROLL, -2 to STR 0 4d5 20   slash 14 Empty
the sword 'Orcrist' 25 TAKE WIELD   !EVIL !NEUTRAL !DONATE   0 4d6 10   slash 14 Orcland
a great sledgehammer 25 TAKE WIELD   !EVIL !NEUTRAL !DONATE   0 4d6 18   crush 14 The Vale
a paper cudgel 25 TAKE WAISTE WIELD HOLD   DARK EVIL !DONATE   0 4d6 1   pierce 14 On the Island of Do'khania
the bow-shaped sword 25 TAKE WIELD       0 4d6 14   slash 14 Harbour and Plains
the crystal blade 25 TAKE WIELD   !EVIL !NEUTRAL !DONATE   0 4d6 15   slash 14 Northpole, east
a black but polished war-axe 25 TAKE WIELD HOLD THROW   INVISIBLE NODROP   0 4d6 20   slash 14 Darkheim
a pair of nekode 25 TAKE WIELD       0 4d6 2   pierce 14 Ninja Hideout and Shrine
a katana 25 TAKE WAISTE WIELD       0 4d6 12   slash 14 The Daimyo's Keep
a roman soldier's Shortsword 25 TAKE WIELD     +2 to HITROLL, +3 to DAMROLL 0 3d7 10   slash 15 Man's End Part E
the Thunder Bolt 25 TAKE WIELD   INVISIBLE !EVIL +3 to HITROLL 0 6d5 24   8 18 The Olympus
a two handed roman battlesword 25 TAKE WIELD     -10 to CHAR_HEIGHT, -1 to STR 0 5d7 10   twohanded 20 Roman camp (Soman)
a black boomerang 25 TAKE HOLD THROW   NODROP !DONATE   0 5d7 10   crush 20 The Obelisk
a Pilum 25 TAKE HOLD THROW       0 25d2 2   pierce 37,5 Man's End Part E
a vampire's teeth 25 TAKE HOLD THROW   NODROP +2 to HITROLL, +1 to DAMROLL 0 10d10 2   pierce 56 Darkheim
a ranseur 26 TAKE WIELD   !EVIL +3 to HITROLL, -1 to DAMROLL 0 4d4 20   whip 9 New Ofcol
a screwdriver 26 TAKE WIELD HOLD THROW   !EVIL !DONATE +5 to MANA, +10 to AGE 0 3d5 1   backstab 9 Man's End Part J
the charcoal burners axe 26 TAKE WIELD HOLD   NODROP +2 to STR, +2 to DAMROLL 0 2d8 12   crush 11 Black Forest
a big iron club 26 TAKE WIELD HOLD THROW   NODROP +2 to HITROLL, +1 to DAMROLL 0 4d4 20   pound 11 Darkheim
the weeping blade 26 TAKE WIELD HOLD THROW   DARK EVIL !GOOD !NEUTRAL +1 to HITROLL, +1 to DEX 0 3d7 5   backstab 12 Skavenblight
the sword Hammamur 26 TAKE WIELD     +2 to DAMROLL, -2 to SAV_ENCHANT 0 3d6 10   slash 12,5 District of Jew'l'ria
a white shining sword 26 TAKE WIELD   !EVIL -3 to SAV_DEATH 0 3d8 10   blast 13,5 Western Mountains
a huge halberd 26 TAKE WIELD     -2 to HITROLL, +1 to DAMROLL 0 9d2 18   slash 14,5 Mahn-Tor
an obsidian sword 27 TAKE WIELD   INVISIBLE !DONATE +2 to HITROLL 0 4d5 25   slash 12 City of Al'khandriis
a kiri ninjato 27 TAKE WIELD     +2 to HITROLL 0 3d7 5   backstab 12 The Tear-Silver Mines
a huge crossbow 27 TAKE WIELD     -2 to HITROLL, +2 to DAMROLL 0 3d7 15   pound 14 Mahn-Tor
a saw-toothed sword 27 TAKE WIELD   !DONATE +1 to DAMROLL, +10 to HIT 0 4d6 15   crush 15 Downtown
a sickle 29 TAKE WIELD   INVISIBLE !EVIL !NEUTRAL -4 to SAV_DEATH, -4 to SAV_ENCHANT 0 3d7 1   slash 12 Gaulic Village
a long spear 29 TAKE WIELD   NODROP !GOOD +3 to DAMROLL, +2 to DEX 0 3d5 10   whip 12 Marsh
Deathchanter 29 TAKE WIELD HOLD   !GOOD !DONATE +2 to HITROLL, +2 to DAMROLL 0 3d6 10   backstab 12,5 On the Island of Do'khania
the sword of Asterix 29 TAKE WIELD   !EVIL !NEUTRAL +1 to HITROLL, +1 to DAMROLL 0 3d8 1   slash 14,5 Gaulic Village
a tear-silver wakizashi 30 TAKE WAISTE WIELD   !DONATE !SINK LIMITED !TAKEALL +1 to HITROLL, +5 to MANA 0 3d5 10   backstab 9 Fukushu Village
Yuggoth staff 30 TAKE WIELD   !DONATE   0 3d6 6   pound 10,5 The monastery of the winddance
the magical bow 30 TAKE WIELD     -3 to DAMROLL, +2 to DEX 0 3d9 25   backstab 12 Plains north of Atalia
an unliving blade 30 TAKE WIELD   NODROP !GOOD !NEUTRAL !DONATE -1 to SAV_DEATH, +3 to HITROLL 0 4d5 17   pierce 12 Demon Palaces
a deadly dagger 30 TAKE WIELD HOLD THROW   !DONATE +3 to DAMROLL, +5 to SAV_ENCHANT 0 3d6 5   backstab 13,5 The Ice Village
the mithril blade 30 TAKE WIELD HOLD THROW   !DONATE +2 to DEX, +5 to MANA 0 4d6 10   slash 14 Man's End Part E
Hermes sickle sword 30 TAKE WIELD   !DONATE   0 4d6 8   slash 14 The Maze - part I
the dark sword 30 TAKE WIELD     +2 to STR, -5 to MANA 0 4d6 15   slash 14 The Obelisk
Elfslayer 30 TAKE WIELD HOLD THROW   DARK EVIL !GOOD !NEUTRAL !DONATE   0 7d3 24   backstab 14 Towers of Babble
Irongrip's Sword 30 TAKE WIELD   !EVIL !NEUTRAL !DONATE +1 to STR 0 2d13 20   crush 14 The Vale
a katana 30 TAKE WAISTE WIELD       0 4d6 12   slash 14 Fukushu Village
a tear-silver katana 30 TAKE WAISTE WIELD   !DONATE !SINK LIMITED !TAKEALL +1 to HITROLL, +5 to MANA 0 4d6 14   slash 14 Fukushu Village
a katana 30 TAKE WAISTE WIELD       0 4d6 12   slash 14 Iaitanto Wilderness
a pirate tempered sword 30 TAKE WIELD   !GOOD +1 to STR, -1 to INT 0 8d3 16   twohanded 16 Pirate ship
the Spear of Ares 30 TAKE WIELD   INVISIBLE !GOOD +2 to HITROLL, +2 to DAMROLL 0 5d5 18   whip 17 The Olympus
an arbalest 30 TAKE WIELD     -6 to HITROLL 0 5d6 24   twohanded 17,5 Kerofk
the holy sword Sikanda 30 TAKE   !DONATE !SINK LIMITED +50 to MANA, +50 to HIT 0 8d4 10 Exists slash 20 Under the Obelisk
a two-handed sword 30 TAKE WIELD   INVISIBLE   0 5d7 8   twohanded 20 Moonglow Underground
a trollish club 30 TAKE WIELD       0 5d7 10   twohanded 20 Troll domain
a double handed axe 30 TAKE WIELD       0 6d6 1   twohanded 21 Godpalaces
a trollish warhammer 30 TAKE WIELD       0 4d10 10   twohanded 22 Troll domain

Letzte Aktualisierung 30.01.99
Durch Jochen Reuther