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[Armor without limit (120K)]
[Armor for level 1-10 (39K)] [Armor for level 11-20 (38K)] [Armor for level 21-30 (34K)] [Armor for level 31-40 (48K)] [Armor of the immortals (9K)] [Weapons for level 0-10 (70K)] [Weapons for level 11-20 (22K)] [Weapons for level 21-30 (32K)] [Weapons for level 31-40 (26K)] [Weapons of the immortals (9K)] [Containers (14K)] [Potions (53K)] [Herbs (18K)] [Special food (2K)] [Special lights (10K)] [Wands and staffs (35K)] [Scrolls (18K)] [Portals (47K)] [Trash (20K)] [Misc (95K)] [Alchemy (25K)]

Weapons for player-level 0-10

There are so many weapons that I splited them to 4 lists, sorted by players min level and average damage.
Name MinLevel WearFlags ExtraBits Affects ToHit Damage Weight Type average Zone
a red rose 0 TAKE HEAD WIELD HOLD THROW !SINK   0 0d0 1 pierce 0 Capture the Flag
a broom 0 TAKE WIELD   +3 to HITROLL, -3 to DAMROLL 0 2d3 8 pound 1 New Ofcol
a dart 0 TAKE WIELD     0 1d2 1 backstab 1,5 Inn of the Last Home
a wooden spoon 0 TAKE WIELD     0 1d2 1 pound 1,5 Fukushu Village
a wooden club 0 TAKE WIELD     0 1d3 3 pound 2 Northern Midgaard Main City
a wooden club 0 TAKE WIELD     0 1d3 3 crush 2 Moonglow I
a wooden stick 0 TAKE WIELD     0 1d3 3 pound 2 City of Al'khandriis
a nedoow bulc 0 TAKE WIELD     0 1d3 3 pound 2 Midgaard Mirror
a wooden staff 0 TAKE WIELD     0 1d4 6 8 2,5 The High Tower of Sorcery
a dagger 0 TAKE WIELD     0 1d4 1 backstab 2,5 Northern Midgaard Main City
a small wooden sword 0 TAKE WIELD     0 1d4 1 backstab 2,5 Northern Midgaard Main City
a large leg bone 0 TAKE WIELD     0 1d4 5 pound 2,5 The Great Eastern Desert
a broom 0 TAKE WIELD HOLD     0 1d4 8 pierce 2,5 Riva Harbour
a dagger 0 TAKE WIELD     0 1d4 2 backstab 2,5 Riva South
a training sword 0 TAKE WIELD   -2 to HITROLL 0 1d4 7 slash 2,5 King's Castle
a knife 0 TAKE WIELD     0 1d4 1 backstab 2,5 Fukushu Village
a reggad 0 TAKE WIELD     0 1d4 1 backstab 2,5 Midgaard Mirror
a warhammer 0 TAKE WIELD     0 1d5 6 pound 3 Northern Midgaard Main City
a shovel 0 TAKE WIELD NODROP   0 1d5 3 pound 3 Northern Midgaard Main City
a slingshot 0 TAKE WIELD   +5 to HITROLL 0 2d2 2 backstab 3 Inn of the Last Home
a needle 0 TAKE WIELD HOLD   -1 to SAV_DEATH 0 3d1 1 backstab 3 The desert castle
a cleaver 0 TAKE WIELD HOLD !RENT !DONATE   0 1d5 1 backstab 3 Atalia and Surroundings
a sharp cleaver 0 TAKE WIELD HOLD !RENT !DONATE   0 2d2 1 backstab 3 Atalia and Surroundings
a war hammer 0 TAKE WIELD HOLD     0 1d5 6 pound 3 Moonglow I
a remmahraw 0 TAKE WIELD     0 1d5 6 pound 3 Midgaard Mirror
a tiny dagger 0 TAKE WIELD     0 1d6 3 backstab 3,5 The Shire
a rusty cleaver 0 TAKE WIELD     0 1d6 2 slash 3,5 Wyvern's tower
a small sword 0 TAKE WIELD     0 1d6 3 backstab 3,5 Northern Midgaard Main City
a mace 0 TAKE WIELD     0 1d6 6 pound 3,5 Riva South
a small sword 0 TAKE WIELD     0 1d6 3 backstab 3,5 Moonglow I
handaxe 0 TAKE WIELD HOLD     0 1d6 10 slash 3,5 Moonglow I
a small sickle 0 TAKE WIELD     0 1d6 3 slash 3,5 City of Al'khandriis
a steel saber 0 TAKE WIELD     1000000 1d6 6 backstab 3,5 Southern Jungle
a bo stick 0 TAKE WIELD     0 1d6 4 pound 3,5 Fukushu Village
a broom 0 TAKE WIELD HOLD     0 1d6 4 pound 3,5 The Daimyo's Keep
a llams drows 0 TAKE WIELD     0 1d6 3 backstab 3,5 Midgaard Mirror
a runed chisel 0 TAKE WIELD   +1 to DEX 0 2d3 6 backstab 4 The High Tower of Sorcery
a long Shortsword 0 TAKE WIELD   +3 to HITROLL 0 2d3 5 slash 4 Man's End Part E
a sword named catslayer 0 TAKE WIELD   +2 to HITROLL, +5 to HIT 0 1d7 3 slash 4 Man's End Part E
a rusty curved scimitar 0 TAKE WIELD     0 2d3 6 slash 4 Graveyard
a curved scimitar 0 TAKE WIELD !NEUTRAL +1 to HITROLL 0 1d7 6 slash 4 The Great Eastern Desert
a long, pointed cutlass 0 TAKE WIELD !NEUTRAL   0 1d7 5 slash 4 The Great Eastern Desert
a lumber axe 0 TAKE WIELD !DONATE +1 to HITROLL 0 2d3 12 slash 4 Haon-Dor (Light)
a tiny shovel 0 TAKE WIELD     0 2d3 0 crush 4 The desert castle
a big bone 0 TAKE WIELD     0 2d3 3 pound 4 Atalia and Surroundings
a small sharp sword 0 TAKE WIELD     0 2d3 4 backstab 4 Atalia and Surroundings
a marble dagger 0 TAKE WIELD HOLD     0 1d7 3 backstab 4 Sodom
a quarterstaff 0 TAKE WIELD     0 1d8 4 pound 4,5 The Isle of Trees
a long sword 0 TAKE WIELD     0 1d8 8 slash 4,5 Northern Midgaard Main City
a long, curved sabre 0 TAKE WIELD !NEUTRAL +2 to HITROLL 0 1d8 7 slash 4,5 The Great Eastern Desert
an egyptian mace 0 TAKE WIELD     2 1d8 10 pound 4,5 The Great Pyramid
a long sword 0 TAKE WIELD     0 1d8 10 slash 4,5 Riva South
a little knife 0 TAKE WIELD   +1 to HITROLL 0 3d2 1 backstab 4,5 Plains north of Atalia
a long sword 0 TAKE WIELD HOLD     0 1d8 8 backstab 4,5 Moonglow I
a butterfly knife 0 TAKE WIELD HOLD THROW     0 1d8 1 backstab 4,5 City of Al'khandriis
a gnol drows 0 TAKE WIELD     0 1d8 8 slash 4,5 Midgaard Mirror
a flail 0 TAKE WIELD     0 2d4 8 crush 5 The Shire
a silvery dagger 0 TAKE WIELD   +1 to HITROLL 0 2d4 5 backstab 5 The High Tower of Sorcery
a short bow 0 TAKE WIELD     0 2d4 5 backstab 5 Centaur fields
a silver dagger 0 TAKE WIELD     0 2d4 10 backstab 5 Draconia
a flail 0 TAKE WIELD     0 2d4 6 pound 5 Northern Midgaard Main City
a whip 0 TAKE WIELD     0 2d4 2 whip 5 District of Jew'l'ria
a war arrow 0 TAKE WIELD HOLD THROW     0 2d4 2 backstab 5 The forest around the roman ca
a small mining pick 0 TAKE WIELD !GOOD   0 1d9 3 backstab 5 The Great Eastern Desert
a small sickle 0 TAKE WIELD   +1 to DAMROLL 0 2d3 1 backstab 5 Plains north of Atalia
some tetsubishi 0 TAKE HOLD THROW     0 2d4 1 pierce 5 Ninja Hideout and Shrine
a tanto 0 TAKE WIELD HOLD THROW     0 2d4 4 backstab 5 Ninja Hideout and Shrine
an egral lialf 0 TAKE WIELD     0 2d4 6 pound 5 Midgaard Mirror
an engraved dagger 0 TAKE WIELD     0 1d10 2 backstab 5,5 The Isle of Trees
whip 0 TAKE WIELD HOLD     0 1d10 0 whip 5,5 Man's End Part H
a battle axe 0 TAKE WIELD     0 1d10 15 slash 5,5 Riva South
the fine mace 0 TAKE WIELD   +1 to HITROLL 0 2d5 11 pound 6 Wyvern's tower
a long elven dagger 0 TAKE WIELD   +2 to HITROLL 0 2d5 2 backstab 6 Wyvern's tower
an ogre spear 0 TAKE WIELD     0 2d5 8 backstab 6 Mahn-Tor
a pet rock 0 TAKE WIELD     0 4d2 5 pound 6 The Isle of Trees
a leather bullwhip 0 TAKE WIELD     0 1d11 4 whip 6 The Isle of Trees
a sling 0 TAKE WIELD     0 6d1 1 pound 6 The Isle of Trees
a spear 0 TAKE WIELD HOLD THROW     0 2d5 5 backstab 6 The Isle of Trees
a whisper thin rapier 0 TAKE WIELD   +2 to DEX, +1 to HITROLL 0 4d2 4 backstab 6 Graveyard
a broken bottle 0 TAKE WIELD HOLD THROW     0 2d5 1 backstab 6 Man's End Part F
Mahogany dagger 0 TAKE WIELD HOLD THROW   +2 to HITROLL 0 3d3 4 backstab 6 Man's End Part D
a sprite-sized sword 0 TAKE WIELD     0 2d5 5 backstab 6 The forest around the roman ca
a sprite-sized bow 0 TAKE WIELD     0 2d5 5 pierce 6 The forest around the roman ca
an oaken cudgel 0 TAKE WIELD   +2 to DAMROLL, -2 to STR 0 1d7 16 pound 6 Haon-Dor (Light)
a heavy wooden club 0 TAKE WIELD     0 2d5 10 0 6 Western Jungle
a machete 0 TAKE WIELD   -1 to DEX 0 2d5 10 whip 6 Rodjohn's Settlement
a battle stone stick 0 TAKE WIELD     0 3d3 8 pound 6 City of Al'khandriis
a sledgehammer 0 TAKE WIELD     0 2d5 16 pound 6 Fukushu Village
a shuriken 0 TAKE HOLD THROW     0 2d5 0 backstab 6 Iaitanto Wilderness
a shuriken 0 TAKE HOLD THROW     0 2d5 1 backstab 6 Ninja Hideout and Shrine
a long sword 0 TAKE WIELD   +1 to HITROLL, +2 to DAMROLL 0 1d8 8 slash 6,5 The High Tower of Sorcery
a mithril hammer 0 TAKE WIELD   +2 to HITROLL, +1 to STR 0 2d6 19 pound 7 The High Tower of Sorcery
a long bow 0 TAKE WIELD   +1 to HITROLL 0 2d6 8 backstab 7 Centaur fields
a gnarled staff 0 TAKE WIELD   +5 to HIT 20 2d6 7 pound 7 Centaur fields
a templar's sword 0 TAKE WIELD   +1 to HITROLL 0 2d6 6 slash 7 Dwarven Catacombs
a wicked shortsword 0 TAKE WIELD   +1 to HITROLL, -1 to DAMROLL 0 4d3 11 backstab 7 Mahn-Tor
an ogre war club 0 TAKE WIELD     0 2d6 10 crush 7 Mahn-Tor
a fine short sword 0 TAKE WIELD     0 2d6 6 backstab 7 District of Jew'l'ria
Excalibur 0 TAKE WIELD     0 2d6 6 slash 7 The desert castle
a large broadsword 0 TAKE WIELD     0 2d6 14 slash 7 King's Castle
a bardiche 0 TAKE WIELD   +2 to HITROLL, +1 to STR 0 3d4 10 slash 7,5 The Shire
a meat cleaver 0 TAKE WIELD     0 3d4 8 1 7,5 The High Tower of Sorcery
Clive's small dagger 0 TAKE WIELD !EVIL   0 3d4 1 backstab 7,5 The Olympus
a rusty dagger 0 TAKE WIELD HOLD THROW !RENT !DONATE   0 3d4 1 backstab 7,5 Mans End Part I
a decorated shortsword 0 TAKE WIELD     0 3d4 0 slash 7,5 The forest around the roman ca
an icepick 0 TAKE WIELD HOLD   +1 to STR 0 3d4 10 backstab 7,5 The Mountains of Madness
the nobleman's sword 0 TAKE WIELD !NEUTRAL +1 to WIS 0 5d2 12 slash 7,5 Atalia and Surroundings
a bone 0 TAKE WIELD     0 3d4 5 pound 7,5 Man's End Part J
a war sickle 0 TAKE WIELD     0 3d4 10 slash 7,5 City of Al'khandriis
a long sword 0 TAKE WIELD   +2 to HITROLL, +3 to DAMROLL 1 1d9 5 slash 8 Limbo
Sting 0 TAKE WIELD !EVIL +2 to DEX 0 2d7 1 blast 8 The Shire
a silver dagger 0 TAKE WIELD   +2 to HITROLL, +2 to DAMROLL 0 3d3 5 backstab 8 The High Tower of Sorcery
a curved scimitar 0 TAKE WIELD   +3 to HIT 0 2d7 10 slash 8 The High Tower of Sorcery
an iron shod staff 0 TAKE WIELD   +3 to HITROLL 0 2d7 7 8 8 The High Tower of Sorcery
a steel broad sword 0 TAKE WIELD   +1 to HITROLL, +1 to DAMROLL 0 2d6 12 slash 8 Wyvern's tower
the rod of might 0 TAKE WIELD   +2 to HITROLL, +1 to STR 0 2d7 13 crush 8 Wyvern's tower
some huge spiked brass knuckles 0 TAKE WIELD     0 4d3 9 1 8 Mahn-Tor
a guard's spear 0 TAKE WIELD     0 2d7 9 pierce 8 District of Jew'l'ria
a very sharp knife 0 TAKE WIELD HOLD !NEUTRAL +2 to DEX, +3 to HITROLL 0 8d1 9 backstab 8 Arachnos
a pair of dragon's claws 0 TAKE WIELD !GOOD !DONATE -2 to SAV_ENERGY 0 2d7 14 backstab 8 The Ocean
a sharp stiletto 0 TAKE WIELD   +2 to DAMROLL, -1 to SAV_DEATH 0 3d3 2 backstab 8 The desert castle
scalpel 0 TAKE WIELD     0 4d3 1 backstab 8 Man's End Part A
a rhakna dagger 0 TAKE WAISTE WIELD !DONATE   0 4d3 9 backstab 8 Ommard's Castle
a horse whip 0 TAKE WIELD     0 2d7 10 whip 8 City of Al'khandriis
a huge spiked club 0 TAKE WIELD     0 3d5 29 8 9 The High Tower of Sorcery
an ivory hilted dagger 0 TAKE WIELD !EVIL +1 to HITROLL, +2 to DAMROLL 0 2d6 8 backstab 9 The High Tower of Sorcery
a notched axe 0 TAKE WIELD INVISIBLE !EVIL   0 3d5 12 whip 9 The Olympus
a stone club 0 TAKE WIELD     0 3d5 18 8 9 Draconia
an ethereal blade 0 TAKE WIELD !GOOD -1 to HITROLL, +1 to DAMROLL 0 4d3 3 slash 9 Mahn-Tor
a sickle 0 TAKE WIELD     0 2d8 3 slash 9 District of Jew'l'ria
Amazon spear 0 TAKE WIELD HOLD THROW     0 1d17 8 backstab 9 Man's End Part D
Jungle ax 0 TAKE WIELD     0 6d2 12 slash 9 Man's End Part D
an iron longsword 0 TAKE WIELD !DONATE   0 6d2 23 whip 9 The desert castle
a scimitar 0 TAKE WIELD     0 3d5 15 slash 9 The long path through the moun
a wakizashi 0 TAKE WAISTE WIELD     0 3d5 4 slash 9 The Daimyo's Keep
the wakizashi of the Ryushichi 0 TAKE WAISTE WIELD   +2 to HITROLL 0 3d5 10 slash 9 Mountain Fortress of Ryushichi
a nightgaunt's tickler 0 TAKE WIELD NODROP +1 to HITROLL, +2 to DAMROLL 0 3d4 8 5 9,5 Graveyard
a gnarled magius staff 0 TAKE WIELD     0 4d4 10 crush 10 Mahn-Tor
a huge mithril mace 0 TAKE WIELD     0 4d4 13 crush 10 Mahn-Tor
a kopesh sword 0 TAKE WIELD     0 5d3 13 slash 10 Mahn-Tor
a battle axe 0 TAKE WIELD     0 4d4 18 slash 10 Mahn-Tor
a massive club 0 TAKE WIELD     0 5d3 19 crush 10 Mahn-Tor
a steel scimitar 0 TAKE WIELD     0 2d9 14 slash 10 The long path through the moun
a stone 0 TAKE WIELD HOLD THROW     0 4d4 14 pound 10 The Rain Forest.
a native's spear 0 TAKE WIELD HOLD THROW     0 4d4 14 backstab 10 The Rain Forest.
hooked stick 0 TAKE WIELD     0 4d4 5 crush 10 Man's End Part A
a Rakiri blade 0 TAKE WIELD !EVIL !DONATE   0 5d3 9 slash 10 Ommard's Castle
an elite Rakiri blade 0 TAKE WIELD HOLD !EVIL !DONATE   0 4d4 11 slash 10 Ommard's Castle
an ebony staff 0 TAKE WIELD !NEUTRAL   0 4d4 8 pound 10 Ommard's Castle
a gardener's rake 0 TAKE WIELD     0 7d2 12 backstab 10,5 Grassy Land
an emerald sword 0 TAKE WIELD     0 3d6 24 slash 10,5 Draconia
a pitch-black longsword that flames brightly... 0 TAKE WIELD   +1 to HITROLL 0 3d6 20 slash 10,5 Graveyard
a big cooking spoon 0 TAKE WIELD HOLD THROW     0 1d20 3 pound 10,5 Man's End Part D
a two-handed sword 0 TAKE WIELD     0 3d6 12 twohanded 10,5 Riva South
a hardened sword 0 TAKE WIELD INVISIBLE   0 3d6 2 backstab 10,5 The desert castle
a big black iron shovel 0 TAKE WIELD   -2 to HITROLL 0 3d6 25 crush 10,5 Plains north of Atalia
a heavy iron-spiked club 0 TAKE WIELD     0 3d6 21 pound 10,5 Atalia and Surroundings
a powerful hammer 0 TAKE WIELD HOLD !DONATE   0 3d6 16 crush 10,5 Ommard's Castle
a rake 0 TAKE WIELD HOLD !DONATE   0 3d6 2 crush 10,5 Petrified Land
a sharp shard of obsidian 0 TAKE WIELD !GOOD +3 to DAMROLL 0 2d7 8 1 11 The High Tower of Sorcery
a halberd 0 TAKE WIELD   +2 to HITROLL, +2 to DAMROLL 0 3d5 16 slash 11 The Great Eastern Desert
a thick, wooden staff 0 TAKE WIELD     0 2d10 10 pound 11 Ommard's Castle
an ancient long sword 0 TAKE WIELD   +3 to HITROLL, +3 to DAMROLL 0 2d8 10 slash 12 Centaur fields
a Hook Blade 0 TAKE WIELD     0 6d3 6 slash 12 Chester's harbourtown.
a blue-green trident 0 TAKE WIELD !DONATE   0 6d3 12 pierce 12 Exmo area
the Unholy Avenger 0 TAKE WIELD DARK EVIL !GOOD !NEUTRAL !RENT   0 4d5 7 backstab 12 Empty
the neutralizer 0 TAKE WIELD !GOOD !EVIL +1 to HITROLL, +1 to DAMROLL 0 4d5 9 slash 13 Dwarven Catacombs
the ebony kris 0 TAKE WIELD   +2 to DEX, +5 to DAMROLL 0 3d4 9 backstab 13,5 The High Tower of Sorcery
small anchor 0 TAKE WIELD HOLD     0 3d8 30 pound 13,5 Serwood Village
Evil Sword 0 TAKE WIELD INVISIBLE !GOOD   0 3d8 4 slash 13,5 The desert castle
the katana of the Ryushichi 0 TAKE WAISTE WIELD !DONATE LIMITED !TAKEALL +2 to HITROLL 0 4d6 14 slash 14 Mountain Fortress of Ryushichi
the righteous blade 0 TAKE WIELD !EVIL   0 5d5 8 slash 15 Limbo
a simple stone 0 TAKE HOLD THROW !RENT   0 7d4 5 crush 17,5 Man's End Part E
an Amazone's wooden Spear 0 TAKE HOLD THROW !SINK   0 5d7 2 pierce 20 Man's End Part E
a magnificent katana 0 TAKE WIELD NODROP !RENT !DONATE !TAKEALL -10 to ARMOR, +3 to HITROLL 0 6d7 10 slash 24 The Tear-Silver Mines
a bowl 0 TAKE WIELD HOLD THROW !RENT   0 7d7 10 crush 28 Man's End Part F
a totem sceptre 0 TAKE WIELD   +5 to HIT       pound    
a comfy pillow 1 TAKE SHIELD WIELD HOLD THROW     0 0d0 1 pound 0 Demon Palaces II
a dagger 1 TAKE WIELD HOLD     0 1d4 1 backstab 2,5 Moonglow I
a rolling pin 1 TAKE WIELD HOLD THROW     0 1d6 8 pound 3,5 Newbie Training Grounds
a metallic ring 1 TAKE FINGER     2 3d3 1 pound 6 Man's End Part E
a living staff 1 TAKE WIELD !EVIL   0 2d6 8 pound 7 The Isle of Trees
a dagger 1 TAKE WIELD HOLD !DONATE   0 2d6 3 backstab 7 Moonglow I
a soul sword 1 TAKE WIELD INVISIBLE NODROP !DONATE   0 3d5 5 slash 9 The Ice Village
a scraping knife 2 TAKE WIELD THROW     0 2d4 1 backstab 5 The Tanners fountain
a cleaver 2 TAKE WIELD     0 1d14 5 0 7,5 Mans End Part I
the shining holy sword 2 TAKE WIELD NODROP   0 2d8 10 slash 9 Northern Midgaard Main City
a pocket knife 3 TAKE WIELD     0 1d4 1 backstab 2,5 Dark Woods
lumberaxe 3 TAKE WIELD HOLD     0 2d6 18 slash 7 Moonglow I
a sharp knife 3 TAKE WIELD HOLD THROW     0 3d5 2 pierce 9 Man's End Part F
a roman shortsword 3 TAKE WIELD HOLD THROW     0 5d4 5 slash 12,5 Roman camp (Soman)
a hand-axe 5 TAKE WIELD     0 1d6 2 slash 3,5 Dark Woods
an obsidian dirk 5 TAKE WIELD   +1 to HITROLL, +1 to DAMROLL 0 2d5 8 backstab 7 The Great Pyramid
a panther-claw 5 TAKE HOLD THROW     0 2d6 0 pierce 7 Western Jungle
a pirate sabre 5 TAKE WIELD !GOOD   0 3d4 7 slash 7,5 Pirate ship
a fisher's knife 5 TAKE WIELD HOLD THROW NODROP !DONATE   0 5d2 4 backstab 7,5 Pirate ship
axe 5 TAKE WIELD     0 2d7 20 slash 8 Forest
a leather whip 5 TAKE WIELD     2 2d8 2 whip 9 Mans End Part I
black umbrella 5 TAKE WIELD HOLD     0 2d8 5 crush 9 Man's End Part H
a rolling pin 5 TAKE WIELD HOLD THROW !SINK   0 3d6 7 pound 10,5 Man's End Part J
a heavy ruler 5 TAKE WIELD     0 3d7 10 crush 12 Grassy Land
an engraved shortsword 5 TAKE WIELD     0 8d2 5 backstab 12 The Isle of Trees
a snowball 5 TAKE WIELD HOLD THROW   +3 to HITROLL, +1 to DAMROLL 0 8d2 2 0 13 The Icy Plains
an elite sword 6 TAKE WIELD     0 2d8 9 slash 9 Kerofk
a dwarven club 7 TAKE WIELD     0 2d3 12 slash 4 The Dwarven Kingdom
a mining pick 7 TAKE WIELD     0 2d3 9 backstab 4 The Dwarven Kingdom
a handaxe 7 TAKE WIELD     0 1d8 10 slash 4,5 New Ofcol
a curved dagger 7 TAKE WIELD     0 1d8 2 backstab 4,5 Dark Woods
a rusted long sword 7 TAKE WIELD     0 1d8 2 slash 4,5 Dark Woods
a pair of bear paws 7 TAKE WIELD     0 1d8 1 pound 4,5 Village Fanhir
a short Longsword 7 TAKE WIELD   +3 to HITROLL 0 5d3 8 slash 10 Man's End Part E
a quarterstaff 8 TAKE WIELD   +1 to DAMROLL 0 1d6 12 pound 4,5 Inn of the Last Home
a meat cleaver 8 TAKE WIELD     0 2d4 5 slash 5 New Ofcol
an executioner's mace 8 TAKE WIELD NODROP -2 to DEX, -2 to STR 0 5d1 13 pound 5 Rome
a crude club 8 TAKE WIELD   -2 to HITROLL 0 2d4 4 pound 5 Dark Woods
a pair of stonesplinter claws 8 TAKE WIELD     0 2d4 1 backstab 5 Village Fanhir
a cutlass 8 TAKE WIELD     0 1d10 3 slash 5,5 Village Fanhir
a pair of sharp pruning shears 8 TAKE WIELD THROW     0 2d8 5 backstab 9 Riva North
Dubro's hammer 9 TAKE WIELD     0 2d4 20 pound 5 District of Jew'l'ria
the dreamblade 10 TAKE WIELD   +10 to HITROLL 0 1d8 0 slash 4,5 Kerofk
a sea-urchin's sting 10 TAKE WIELD     0 2d4 1 backstab 5 Subzero
a pitchfork 10 TAKE WIELD     0 3d3 10 backstab 6 New Ofcol
a thieves dirk 10 TAKE WIELD NODROP +1 to DEX, +1 to HITROLL 0 4d2 1 backstab 6 Northern Midgaard Main City
an umbrella 10 TAKE WIELD   +2 to HITROLL, -2 to DAMROLL 0 2d7 10 pound 6 Man's End Part J
Construction workers' tools 10 TAKE WIELD THROW   +1 to STR 0 3d3 5 crush 6 Towers of Babble
a golden sickle 10 TAKE WIELD !EVIL   0 4d2 2 slash 6 Dark Woods
a shortbow 10 TAKE WIELD     0 2d5 4 backstab 6 Dark Woods
a spear 10 TAKE WIELD     0 2d5 5 backstab 6 Dark Woods
a pickaxe 10 TAKE WIELD HOLD THROW     0 2d5 15 pound 6 Cave City
a long sword 10 TAKE WIELD     0 2d5 5 slash 6 Darkheim
a mining pick 10 TAKE WIELD     0 2d5 9 pierce 6 The Tear-Silver Mines
Amazon bow 10 TAKE WIELD   +2 to HITROLL 0 4d3 10 backstab 8 Man's End Part D
a little elven bow 10 TAKE WIELD HOLD   +3 to HITROLL 0 2d7 9 backstab 8 Sodom
an elven bow 10 TAKE WIELD !EVIL +1 to HITROLL 0 2d8 10 backstab 9 The Shire
a golden scimitar 10 TAKE WIELD   +1 to INT, +1 to WIS 0 3d5 10 slash 9 Draconia
a copper hammer 10 TAKE WIELD     0 3d5 12 8 9 Draconia
Dagger of the secret society of Man. 10 TAKE WIELD HOLD THROW INVISIBLE NODROP   0 3d5 3 backstab 9 Man's End Part D
a curved sword 10 TAKE WIELD NODROP   0 3d5 3 slash 9 The forest around the roman ca
a yari 10 TAKE WIELD     0 2d8 5 slash 9 Harlequin's Fortress
a sword 10 TAKE WIELD     0 3d5 10 slash 9 Forest
a mithril axe 10 TAKE WIELD DARK !RENT !DONATE +1 to DAMROLL 0 2d8 12 5 10 The Shire
a thorn dagger 10 TAKE WIELD HOLD THROW !SINK   0 5d3 5 backstab 10 Valdora (by Thelos)
an old pair of boots 10 TAKE FEET WIELD NODROP   0 1d20 3 pound 10,5 The Isle of Trees
a golden sickle 10 TAKE WIELD EVIL !GOOD !RENT !DONATE   0 3d6 5 pierce 10,5 Man's End Part J
a short Longsword 10 TAKE WIELD   +1 to HITROLL 0 3d6 8 slash 10,5 Walls of Man's End
a white blade 10 TAKE WIELD INVISIBLE !EVIL !NEUTRAL !DONATE !SINK   0 2d10 0 slash 11 Man's End Part F
a dryad's spear 10 TAKE WIELD !EVIL !DONATE   0 6d3 4 backstab 12 The Isle of Trees
a heavy broom 10 TAKE WIELD NODROP !NEUTRAL   0 3d7 12 pound 12 Northpole, east
a two-handed sword 10 TAKE WIELD   -3 to HITROLL, +4 to DAMROLL 0 4d6 22 twohanded 17 The City of Thalos

Letzte Aktualisierung 30.01.99
Durch Jochen Reuther