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[Armor without limit (120K)]
[Armor for level 1-10 (39K)] [Armor for level 11-20 (38K)] [Armor for level 21-30 (34K)] [Armor for level 31-40 (48K)] [Armor of the immortals (9K)] [Weapons for level 0-10 (70K)] [Weapons for level 11-20 (22K)] [Weapons for level 21-30 (32K)] [Weapons for level 31-40 (26K)] [Weapons of the immortals (9K)] [Containers (14K)] [Potions (53K)] [Herbs (18K)] [Special food (2K)] [Special lights (10K)] [Wands and staffs (35K)] [Scrolls (18K)] [Portals (47K)] [Trash (20K)] [Misc (95K)] [Alchemy (25K)]

Weapons for player-level 31-40

There are so many weapons that I splited them to 4 lists, sorted by players min level and average damage.
Name MinLevel WearFlags CharBits ExtraBits Affects ToHit Damage Weight Type average Zone
a menhir 32 TAKE WIELD   !EVIL !NEUTRAL -6 to STR, +20 to CHAR_WEIGHT 0 2d6 20 pound 7 Gaulic Village
a silver bear's paw 32 TAKE WIELD HOLD   INVISIBLE !EVIL !DONATE +3 to DAMROLL, +2 to HITROLL 0 4d4 15 pound 13 The Monastery
a green-red dagger 32 TAKE WIELD     +2 to DEX, +2 to ARMOR 0 7d3 3 backstab 14 Plains north of Atalia
Plaguesword 32 TAKE WIELD POISON NODROP !GOOD !NEUTRAL !DONATE +20 to MANA, +10 to AGE 0 4d6 3 slash 14 Demon Palaces II
a heavy quarterstaff 32 TAKE WIELD HOLD   !DONATE -2 to HITROLL, +5 to DAMROLL 0 5d3 16 crush 15 The Mountain Area
a red glowing axe 32 TAKE WIELD   INVISIBLE NODROP !GOOD !DONATE -4 to HITROLL 0 5d5 5 pound 15 Sodom
a dragon tailed whip 33 TAKE WIELD   !GOOD +2 to HITROLL, +2 to DAMROLL 0 4d5 14 twohanded 14 Draconia
a war ribbon 33 TAKE WIELD     -4 to HITROLL, +4 to DAMROLL 0 8d2 11 whip 16 Kerofk
a flaming axe 34 TAKE WIELD     +2 to HIT, +2 to HITROLL 0 2d13 14 slash 14 South-Pole
a carved staff 34 TAKE WIELD   !EVIL +3 to HITROLL 0 4d6 12 crush 14 Dark Woods
the Demon Hammer 35 TAKE WIELD HOLD THROW   NODROP !GOOD !NEUTRAL -3 to HITROLL, +1 to DAMROLL 0 4d4 28 pound 11 Gomorrah
medusas bow 35 TAKE WIELD   NODROP !DONATE   0 4d5 3 backstab 12 The Maze - part I
an icy scythe 35 TAKE WIELD   NODROP !DONATE +3 to HIT, -3 to SAV_DEATH 0 3d7 12 backstab 12 Northpole, east
a levohs 35 TAKE WIELD   NODROP +10 to AGE, +2 to CON 0 3d7 3 pound 12 Midgaard Mirror
Blade of the Keeper of Darkness 35 TAKE WIELD   NODROP !GOOD !NEUTRAL !DONATE   0 3d7 10 backstab 12 Gomorrah
Nalfian Blade 35 TAKE WIELD   NODROP !GOOD !NEUTRAL !DONATE -2 to SAV_ACIGAS, +1 to HITROLL 0 4d5 20 slash 12 Gomorrah
Demon-Dagger 35 TAKE WIELD HOLD THROW   NODROP !GOOD !NEUTRAL +3 to ARMOR, +3 to SAV_DEATH 0 6d3 7 backstab 12 Gomorrah
a demon claw 35 TAKE WIELD   EVIL !DONATE -10 to AGE 0 5d4 6 0 12,5 Malifons' Palace
a huge butcher knife 35 TAKE WIELD   EVIL !GOOD !NEUTRAL +3 to HITROLL, +3 to DAMROLL 0 2d9 26 slash 13 Vice Island
a huge, wicked-looking scythe 35 TAKE WIELD   NODROP !GOOD +3 to HITROLL, +3 to DAMROLL 0 4d4 16 1 13 Marsh
a sword with a dark blade 35 TAKE WIELD   !GOOD +2 to HITROLL, +2 to DEX 0 4d6 10 whip 14 Dark Woods
the Bear Claws 35 TAKE WIELD   !GOOD !DONATE !TAKEALL   0 4d6 6 pierce 14 Ninja Hideout and Shrine
a masakari 35 TAKE WIELD       0 7d3 15 slash 14 The Tear-Silver Mines
a two-handed sword 35 TAKE WIELD     +1 to DAMROLL 0 6d5 18 twohanded 19 Mahn-Tor
Dwarf Gouger 35 TAKE WIELD   EVIL !GOOD !NEUTRAL !DONATE -3 to HITROLL, -25 to MOVE 0 1d40 20 twohanded 20,5 Skavenblight
a huge iron club 35 TAKE WIELD   !GOOD !NEUTRAL !DONATE   0 6d7 22 twohanded 24 The Maze - part I
a large bastardsword 37 TAKE WIELD   DARK EVIL !GOOD   0 6d6 17 twohanded 21 Pasturelands and Roads
a sword 38 TAKE WIELD HOLD THROW   !NEUTRAL !DONATE +3 to HITROLL 0 2d12 4 slash 13 Under the Obelisk
the Kohorta's Highleader Baton 38 TAKE WIELD HOLD   !DONATE   0 5d5 8 crush 15 Kohorta
an enourmous halberd 38 TAKE WIELD HOLD     -1 to DEX 0 5d5 27 twohanded 15 The desert castle
the Holy Axe of the Mortal Gang 39 TAKE WAISTE WIELD   NODROP !RENT !DONATE LIMITED   0 2d6 0 pound 7 Mortal Gang Cave
Bolg's flaming axe 39 TAKE WIELD HOLD THROW     +3 to STR, +4 to HITROLL 0 1d24 23 slash 12,5 The Mountain Area
q 40 TAKE WIELD   DARK EVIL !RENT   0 0d0 0 0 0 Man's End Part F
a golden broom 40 TAKE WIELD HOLD FLYING     0 1d1 2 pound 1 Man's End Part H
the Shuriken of Accuracy 40 TAKE HOLD THROW     +2 to HITROLL 0 2d5 1 backstab 6 Ninja Hideout and Shrine
some black massage oil 40 TAKE WIELD       0 1d23 10 backstab 12 The Obelisk
the Scythe of Death 40 TAKE WIELD   DARK EVIL !GOOD !SINK   0 4d5 10 backstab 12 The monastery of the winddance
the snowcrystal 40 TAKE WIELD DET-EVIL !GOOD !EVIL !DONATE !SINK LIMITED !TAKEALL +1 to WIS 0 4d5 1 blast 12 The Daimyo's Keep
a rusty trident 40 TAKE WIELD HOLD THROW   !EVIL !DONATE !SINK   0 3d7 20 pierce 12 Subzero
a Nehera Bowie 40 TAKE WIELD     +2 to HITROLL 0 7d3 5 backstab 14 Capture the Flag
a crossbow 40 TAKE WIELD   !RENT +1 to HITROLL, +8 to DAMROLL 0 3d3 20 backstab 14 Inn of the Last Home
the terror-blade 40 TAKE WIELD   EVIL !GOOD !NEUTRAL +3 to STR, +3 to HITROLL 0 4d6 15 slash 14 Vice Island
Archie's Battleaxe 40 TAKE WIELD   INVISIBLE !EVIL +2 to DAMROLL 0 4d5 20 crush 14 Orderrooms
a poisonous dagger 40 TAKE WIELD   EVIL INVISIBLE !GOOD   0 7d3 7 backstab 14 The Icy Plains
the Jonin's Tear-Silver Ninjato 40 TAKE WIELD     +2 to HITROLL, +10 to MANA 0 4d6 10 slash 14 Ninja Hideout and Shrine
the Ryuninjato 40 TAKE WIELD   EVIL !GOOD !NEUTRAL !DONATE !SINK !TAKEALL -3 to ARMOR, -3 to SAV_DEATH 0 4d6 10 slash 14 Ninja Hideout and Shrine
the Bogyokatana 40 TAKE WIELD   !EVIL !DONATE !SINK LIMITED !TAKEALL -3 to ARMOR, -3 to SAV_ENCHANT 0 4d6 12 slash 14 The Daimyo's Keep
Harvest Moon 40 TAKE WIELD   EVIL !GOOD !NEUTRAL !DONATE   0 4d6 21 crush 14 Subzero
Soul Snatcher 40 TAKE WIELD SANCT !GOOD !DONATE LIMITED +4 to SAV_ACIGAS, +2 to HITROLL 0 4d6 17 backstab 14 The bookstore ;-)
the Swordmaster's Blade 40 TAKE WIELD   NODROP !DONATE LIMITED +1 to HITROLL, +2 to DEX 0 5d5 12 slash 15 Downtown
the great elven bow 40 TAKE WIELD HOLD   !DONATE LIMITED +4 to HITROLL, +3 to DAMROLL 0 4d5 10 backstab 15 Sodom
the Blade of the Keeper of Light 40 TAKE WIELD   !EVIL !NEUTRAL !DONATE LIMITED +1 to HITROLL, +1 to DAMROLL 0 7d3 10 slash 15 The monastery of the winddance
a lightsaber 40 TAKE WIELD   !SINK   0 5d5 0 slash 15 Southern Jungle
the sword Celeb-Gil 40 TAKE WIELD   !EVIL !NEUTRAL !DONATE !SINK +20 to HIT, +5 to SAV_DEATH 0 2d14 5 crush 15 The bookstore ;-)
an immense bastard sword 40 TAKE WIELD     +2 to STR, +10 to ARMOR 0 2d15 30 twohanded 16 Inn of the Last Home
Jupiter's Thunderbolt 40 TAKE WIELD     +3 to HITROLL, +3 to DAMROLL 0 4d6 22 crush 17 Rome
the blade of eternal darkness 40 TAKE WIELD   EVIL !GOOD !RENT !DONATE LIMITED +2 to DAMROLL, -20 to MANA 0 6d4 20 slash 17 Empty
Saikentoka's ken 40 TAKE WIELD   !EVIL !NEUTRAL !DONATE LIMITED !TAKEALL +3 to DAMROLL 0 4d6 16 slash 17 Iaitanto Wilderness
the Guardian's Razor 40 TAKE WIELD   NODROP !GOOD !NEUTRAL !RENT !DONATE LIMITED +1 to DAMROLL, +3 to SAV_DEATH 0 4d7 30 slash 17 Gomorrah
Esnalias hammer 40 TAKE WIELD     +3 to HITROLL, -2 to DAMROLL 0 10d3 30 twohanded 18 Man's End Part D
a dragon's tongue 40 TAKE WIELD   NODROP !DONATE +2 to HITROLL, +15 to ARMOR 0 9d3 10 whip 18 Dark castle
the Sword of the Sun 40 TAKE WIELD   INVISIBLE !EVIL LIMITED +2 to DAMROLL 0 6d5 20 slash 20 The Olympus
the naginata of Nagamasa 40 TAKE WIELD HOLD   NODROP !GOOD !NEUTRAL !DONATE -2 to DEX, -4 to SAV_ACIGAS 0 5d7 25 twohanded 20 The Tear-Silver Mines
golden two-handed sword 40 TAKE WIELD   !DONATE LIMITED +2 to DEX, +2 to CON 0 5d7 18 twohanded 20 The bookstore ;-)
the sword Excalibur 40 TAKE WIELD   !EVIL !NEUTRAL !DONATE LIMITED +3 to HITROLL, +1 to STR 0 15d2 15 slash 22,5 Dwarven Catacombs
the sword of Arta Myrdhyn 40 TAKE WIELD DET-MAGIC !SINK   0 5d8 28 twohanded 22,5 Capture the Flag
the dark excalibur 40 TAKE WIELD   EVIL !GOOD !DONATE !SINK LIMITED +3 to HITROLL, +1 to STR 0 15d2 15 backstab 22,5 Sodom
the Ancient Bloodforged Sword of Hate 40 TAKE WIELD   NODROP !GOOD !NEUTRAL !DONATE !SINK !TAKEALL   0 5d8 30 twohanded 22,5 Towers of Babble
the Axe of Malice 40 TAKE WIELD   DARK EVIL !GOOD !NEUTRAL !DONATE   0 5d8 30 twohanded 22,5 Assassi-Castle
a magic sword 40 TAKE WIELD DET-MAGIC   -5 to SAV_ENERGY, +3 to HITROLL 0 5d8 15 twohanded 22,5 Quest-Zone
the great two-handed Sledgehammer 40 TAKE WIELD THROW   !EVIL !DONATE   0 6d7 18 twohanded 24 The Vale
the Axe 'Demonsbane' 40 TAKE WIELD THROW HOLD !EVIL !NEUTRAL +7 to HIT, -66 to MANA 0 6d7 16 twohanded 24 Demon Palaces II
a Nehera-made throwing knife 40 TAKE HOLD THROW       50 5d9 4 backstab 25 Southern Jungle
a golden throwing knife 40 TAKE HOLD THROW   !DONATE   0 25d3 1 pierce 50 The Maze - part I
a huge halberd 40 TAKE WIELD   DARK EVIL !GOOD !NEUTRAL   0 1d100 40 twohanded 50,5 Skavenblight
a Lotulis 40 TAKE WIELD   !CLERIC !MAGE              
the Scythe of the Cult of Death 40     EVIL !THIEF + to DAMROLL, + to STR     7     Boards and Books
fire axe                      

Letzte Aktualisierung 30.01.99
Durch Jochen Reuther